Transforming U.S. Education

The pace of innovation is constantly accelerating in the interconnected modern world. Also, corporations are increasingly depending on creative teams to continually innovate. Therefore there is now a clear priority for U.S. Education to develop the creative skill sets of students. But this is rarely happening because educators do not have a process to achieve this end result. Furthermore, such a process would have to be scalable internally throughout the entire education system and be able to evolve alongside the cultural and commercial systems that continually advance externally. Such a process does exist and is based on the new Mind Model paradigm. This process is already helping develop the innovation ability of professionals in commercial system and can help students develop a successful entrepreneurial creative mindset in the education system. This process begins with the online ITP (Innovative Thinking Process) Course.


Deeper Dive Into Transforming Education

With relatively minor adjustments, a schoolteacher from 100 years ago would feel right at home within the modern classroom. Other than replacing books with tablets, there has been little system advancement in over a century. In the past, educational excellence meant providing students equal opportunity to learn information that was not publicly or easily accessible. Today, information is available anywhere and anytime for anyone with Internet access. Information has become a free commodity that no longer has any value in education. Consequently, the process that has to this point been relied upon of forcing students to memorize information and then grading them on how well they regurgitate it is obsolete. Now, memorizing information is mainly needed as a foundation to innovate. That means that the true value in education will reside solely in the process of how students’ minds can be engaged to creatively use, assimilate and transform currently available information into innovation. In essence, students need to develop the skill of creativity (Deeper Dive Into The Skill Of Creativity). Since this is not happening, the outcome has been a failure to achieve the main tenant of the U.S. Department of Education's mission statement: " competitiveness by fostering educational excellence…".

To address this reality, a supplemental system within secondary education is being tried called Project Based Experiential Learning. This new system is absolutely on the right path. It is based on students’ interests, with opportunities for real-world immersion and authentic projects to develop an entrepreneurial mindset. But unlike the set process in the old education system, there is no set process in this new education system. So educators will waste generations of students’ lives experimenting with bad ideas and wrong processes in the Project Based Experiential Learning system. That will lead to students wasting their time on bad ideas and unproductive outcomes. This is an unavoidable consequence of educators not understanding, any more than the professionals do in the business world, what process will result in students having good ideas and successful outcomes.

For instance, in the business world anywhere from 70% to 95% of new product launches fail. And around 75% of all venture capital backed start-ups fail. The individuals involved in these failures all thought they had great ideas and then invested a lot of time and money to implement them. But clearly there was a disconnect between what they thought about their ideas and the actual prospective of those ideas to achieve a successful outcome.

That is why the online ITP (Innovative Thinking Process) Course was created. It is helping professionals in the commercial system just like it can help students in the Project Based Experiential Learning system. So the ITP can teach students the critical skill of creativity and therefore give them a globally competitive advantage. That end result would be the cornerstone of 'global competitiveness' and 'education excellence' in U.S. Education.

Furthermore, with the guidance of the ITP, Project Based Experiential Learning will evolve over the next few decades into a sustainable and scalable system. That new education system will produce breakthrough innovators who will become the leaders in the business, government and military sectors of America. For those interested to understand – now - what that education system will be in the future, full documentation on it can be found at:


Deeper Dive Into The Skill Of Creativity

The 'hard skills' you have will no longer be useful in-of-themselves without also learning the skill of creativity. But at this point, measuring the skill of creativity is subjective and means something different to everyone. Even the term 'creativity' is vague and has many different flowery descriptions. So before we discuss how to learn the skill of creativity we must begin by defining creativity itself in such an inconvertible way that it will be accepted and collectively shared by society. This will be achieved by defining what creativity is not in comparison with something else and then defining what it is as a process.

To start, AI (Artificial Intelligence) is what's going to be used as a comparison. Currently AI can:

  1. Win against humans at complex board games.
  2. Defeat humans in debates.
  3. Create completely new images within photos and videos.

In the future, AI will become further enhanced as it's combined with big data and quantum computing in cloud based applications. These apps will be geared to, and replace humans in, different fields from engineering, to medicine, to media, to science. This makes the current and especially future AI look like it's functioning with creativity, because the results of those types of functions are the same as what humans currently label as creativity in themselves. But we know this incorrect because humans have attributes of intuition and emotions that are required for creativity while AI is comprised only of algorithm coding. This just means that many of the functions humans currently do are mislabeled. So we need to more accurately define many human functions as exploration, curiosity, experimentation, strategic thinking and amusement etc.; but not as functions of creativity.

Now that we have defined what creativity is not, we can finish defining what it is as a process. Creativity requires the individual to:

  1. Come up with new destination ideas (i.e. new paradigm) through questions of what will be achieved.
  2. Connect ideas (i.e. connecting paradigm) that get them to their destination from the reality they're in currently (i.e. present paradigm).
  3. Be able to function effectively while trying to think through all their ideas in a reality that is itself constantly changing.

So the definition of creativity as a process that can be collectively shared by society would be: The act of an individual creating a new destination paradigm, then a connecting paradigm, while holding in their mind the current paradigm and still functioning effectively in a changing environment.

This is the intense process all great artists constantly go through, pushing themselves to utilize their intuition and emotions to create their destination paradigm. Within business and education, this is the process individuals also need to learn and practice to attain the skill of creativity.